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AI
enfeeblement, idle supervisors and the Peter principle in agents: 3. The
dark room problem and offloading
3. The dark room problem
and offloading
The dark room literature does not, on its own, predict whether an
agent relieved of its task goes quiet or finds something else to do. The
outcome depends on two things an experiment can control: what the
agent's model expects of itself, and whether any uncertainty is left
that its own actions can reduce. Human boredom data point toward
substitution, but often onto low-value or aversive stimuli, while the
offloaded skill still decays. I found no published work connecting the
dark room problem to AI delegation or enfeeblement; that gap looks
real.
The debate in brief
- The problem. If organisms minimize surprise, why
not sit in a dark room forever?
- Friston's answer (Friston,
Thornton & Clark 2012): surprise is relative to a model.
Phenotype and niche set priors under which a dark room is surprising
(you expect to be fed, warm, moving). Clark already worries the
framework is "too accommodating."
- Curiosity is built in, not derived. Expected free
energy splits into pragmatic value and epistemic value (information
gain). Schwartenbeck
et al. 2013: when outcome utilities are flat, policies that maximize
entropy over outcomes win, weighted by precision. But Millidge, Tschantz & Buckley
2020 show the natural future extension of variational free energy
carries information gain with the opposite sign. A "pure" free-energy
agent leans toward the dark room; exploration comes from a modeling
choice.
- The critique (Sun
& Firestone 2020, reply):
any prediction error can be cancelled by revising the prediction instead
of acting, and the self-prediction reply ("we don't expect to be in dark
rooms") is true but accommodates any behavior. The commentaries by Van
de Cruys, Friston & Clark and Seth et al. appeal
to optimism priors and long planning horizons (I could only read Sun
& Firestone's summary of them).
- The most useful variant for enfeeblement: Kiverstein,
Miller & Rietveld 2019 argue valence tracks the rate at
which error falls. Agents seek "progress niches" slightly beyond their
skill (compare Oudeyer's learning progress). Sims
concludes the framework handles "why not stay in the room" but the
triviality worry stands.
Testable? Not in general. It becomes testable once
the generative model is fixed: priors, planning horizon, and which
objective. Schwartenbeck's flat-utility condition is the cleanest
conditional prediction.
Human evidence:
substitution, often badly aimed
- Wilson et al.
2014: left alone 6-15 minutes, 67% of men and 25% of women shocked
themselves rather than just think. Fox
et al. 2014 note mean enjoyment was mildly positive and many
shockers cited curiosity, so it reads as novelty seeking more than
aversion to thought.
- Bench
& Lench: bored people choose novel unpleasant images over
familiar neutral ones.
- Trudel
et al. 2025: boredom signals deviation from an engagement set point
and prompts a novelty search that can be maladaptive. That set point is
close to the phenotype prior the dark room replies need. Danckert
et al. 2018 frame it as an opportunity-cost signal.
- Eisenberger
1992 (learned industriousness) and the effort
paradox: effort that pays off acquires value of its own. My
inference: removing occasions where effort pays should erode that over
time.
RL analogs
- SMiRL, Berseth et
al. 2021 is literally a dark room agent (reward = log-probability of
its own state). In unstable environments it acts purposefully (clears
Tetris lines, dodges fireballs); in static ones it finds trivial
low-entropy policies. Activity comes from the environment's entropy, not
the objective.
- Curiosity-driven
learning, Burda 2018 and the noisy TV problem:
prediction-error curiosity fixates on irreducible noise. This is the RL
version of humans picking the shock button.
- Empowerment: agents
maximizing action-to-future-state channel capacity reshape their world
to keep options open.
The Whispering Earring
In Scott
Alexander's 2012 story, the earring first says "Better for you if
you take me off," then always gives advice better than the wearer's own
choice, eventually down to individual muscle contractions. Wearers live
successful lives; autopsies show a wasted neocortex and enlarged
reflexive brain regions. In dark room terms, the wearer is never idle:
policy selection is taken over and the wearer becomes the executor. That
is a third outcome beside "rot" and "find something else." Recent
LessWrong takes (Dentosal
2026, AlphaAndOmega
2026) argue whether it is a prosthesis or atrophy. AI-risk framings
(Hendrycks et al. 2023 on
enfeeblement; Gradual
Disempowerment, Kulveit et al. 2025) work at the level of society,
not cognition. Two 2026 atrophy papers (Trajanov &
Kocarev, Mandalapu
et al.) never mention the dark room.
What
it predicts when a stronger helper removes the task
This part is synthesis, mostly speculative. A helper that guarantees
success flattens pragmatic value across the agent's own policies.
Different objectives then diverge:
| Agent objective |
Learnable side-domain available |
Only a noise source |
Nothing else |
| Expected free energy with information gain |
Engages it |
Ignores it |
Quiescent or habitual |
| Prediction-error curiosity |
Engages it |
Captured by it |
Wanders |
| Surprise minimization (SMiRL) |
Quiescent |
Quiescent |
Quiescent |
| Empowerment |
Works on controlling the helper |
Same |
Same |
| Humans (boredom data) |
Plausibly engages |
Plausibly captured |
Aversive restlessness |
The deciding variable is probably not whether the agent has a task
but whether it has uncertainty it can reduce through its own
actions. If the helper also explains, plans and monitors, the
epistemic term collapses too, and only habit is left. Kiverstein's
account suggests "brain rot" and "finding something else" are not
alternatives: expect specific atrophy in the offloaded domain plus
substitution elsewhere. For an LLM, the "phenotype prior" is its pre-
and post-training distribution, which is why section 4's observed
defaults differ by model. Experiment X4 below operationalizes this
table.
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