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AI memory palaces and superdidactic AI: 7. Five things to build

7. Five things to build

Start with the re-entry card: it's a weekend, it sits on a decision queue the builder already uses, and the queue's timestamps give a baseline to beat. The others reuse its pieces.

# Build Effort Rests on
1 Re-entry card per decision-queue item Weekend Cognitive interview, Mäntylä, Leroy, Parnin, Mercado
2 Intent cards in Anki 1–2 days after #1 Retrieval practice, Shattuck/Klein intent, Kaasa
3 Bootstrapped model of the builder's queue answers 1–2 days Dawes, Park, Twin-2K
4 Varied-cue subtitle vocabulary cards Weekend Butowska-Buczynska 2024, FSRS
5 Spaced repetition for intentions 1–2 weeks HeartSteps, Duolingo bandit, implementation intentions

1. Re-entry card (weekend)

A page generated for each open decision-queue item that runs the section-2 sequence: ask, then show the builder's own words, then the state, the options with reasoning, and the trace.

2. Intent cards in Anki

For each active project, extract five to ten cards from the builder's own words: purpose, end state, antigoals, key decisions and their reasons. That is Klein's template, filled from log lines and queue answers. Push them through AnkiConnect into a low-volume project deck, with one card due the day before any queue item for that project.

3. Bootstrapped model of the builder

Give a model each past queue item, the project note at that time, and the builder's earlier answers, and ask it to predict the choice and reason. Run it on the answer history first, holding out the latest answers.

4. Varied-cue subtitle vocabulary cards (weekend)

The subtitle premine pipeline already finds every subtitle line where a word appears. Add an Anki card template that shows a different matching subtitle line each review, chosen at review time from a field holding all of them. Split the deck's cards randomly in half: fixed sentence vs rotating sentence.

5. Spaced repetition for intentions (1–2 weeks)

A scheduler on a home server where each intention is a card: a cue (time and place), an action and a deadline. Prompts start dense after a plan is formed, lengthen when the person acts, shorten and change the cue after a miss. A contextual bandit picks the time slot with a dose penalty, and message wording rotates with a recovery penalty, Duolingo-style. Deliver through whatever already reaches the person's phone.

A VR memory palace for a project is a natural fit for someone already building in Godot and VR, but Legge's result predicts it won't beat build 1. If one gets built anyway, test it against build 1 on the same items.


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