---
id: hand-driven-vr-locomotion-and-mounts/09-sources
title: 'Hand-driven VR locomotion leaves vehicles and mounts open: 9. Sources'
report: https://ai.hiina.space/reports/hand-driven-vr-locomotion-and-mounts.md
section: 9
version: 1
updated: '2026-10-27'
author: Hiina
---

Index of everything on this site: https://ai.hiina.space/index.md

# Hand-driven VR locomotion leaves vehicles and mounts open: 9. Sources

- Section 9 of 9 of the report "Hand-driven VR locomotion leaves vehicles and mounts open" by Hiina (v1, updated 2026-10-27)
- Report overview and contents: https://ai.hiina.space/reports/hand-driven-vr-locomotion-and-mounts.md
- Previous: https://ai.hiina.space/reports/hand-driven-vr-locomotion-and-mounts/08-conclusion.md

## 9. Sources

Pages were read through a summarizing fetch tool and two verification passes re-checked load-bearing claims. Sources marked (secondary) in the text are press, wiki or summary pages; several are flagged inline as not re-verified.

- [Gorilla Tag, Wikipedia](https://en.wikipedia.org/wiki/Gorilla_Tag)
- [Yeeps as a Gorilla Tag evolution (Road to VR)](https://roadtovr.com/yeeps-hide-and-seek-gorilla-tag-evolution/)
- [A new category of VR game: arm-based locomotion (Road to VR)](https://www.roadtovr.com/new-category-of-vr-game-arm-based-locomotion/)
- [Gorilla Tag developer story (Meta developer blog)](https://developers.meta.com/horizon/blog/gorilla-tag/)
- [The Climb hands-on with Oculus Touch (Road to VR)](https://roadtovr.com/hands-on-the-climb-with-oculus-touch-reaches-new-heights/)
- [Lone Echo zero-gravity hands-on (Road to VR)](https://roadtovr.com/hands-on-lone-echo-nails-zero-gravity-in-vr-with-oculus-touch/)
- [PushPull world-drag locomotion study (arXiv 2306.14484)](https://arxiv.org/pdf/2306.14484)
- [Meta Interaction SDK WalkingStick locomotion docs](https://developers.meta.com/vr/documentation/unity/unity-isdk-locomotion-walkingstick/)
- [The Slopes (Steam)](https://store.steampowered.com/app/620790/The_Slopes/)
- [Phantom: Covert Ops preview (Road to VR)](https://roadtovr.com/phantom-covert-ops-preview-compelling-vr-stealth-comfort-smooth-turning/)
- [Phantom: Covert Ops review (Road to VR)](https://roadtovr.com/phantom-covert-ops-review-quest-rift/)
- [Kayak VR: Mirage PSVR2 review (UploadVR)](https://uploadvr.com/kayak-vr-mirage-playstation-vr2-review/)
- [Ask the Developer Vol. 20: Drag x Drive, part 1 (Nintendo)](https://www.nintendo.com/whatsnew/ask-the-developer-vol-20-drag-x-drive-part-1/)
- [Wheelchair Basketball VR (itch.io)](https://dagliadubi.itch.io/wheelchair-basketball-vr)
- [Wheelchair Basketball VR devlog: indirect wheelchair locomotion](https://itch.io/devlog/120819/indirect-wheelchair-locomotion.amp)
- [Drag x Drive, Wikipedia](https://en.wikipedia.org/wiki/Drag_x_Drive)
- [VRChairRacer summary (nweon)](https://paper.nweon.com/?p=1897)
- [Kitson et al. 2017, NaviChair and leaning interfaces (nweon summary)](https://paper.nweon.com/6902)
- [Sprint Vector locomotion hands-on (Road to VR)](https://roadtovr.com/hands-on-survios-sprint-vector-fluid-locomotion-system/)
- [Aquila Bird Flight Simulator (Steam)](https://store.steampowered.com/app/583530)
- [Flappy Arms (VR Grid)](https://www.thevrgrid.com/flappy-arms)
- [Marvel's Iron Man VR review (Road to VR)](https://www.roadtovr.com/iron-man-vr-psvr-review-first-great-superhero-game/)
- [Marvel's Iron Man VR comfort options (PlayStation Blog)](https://blog.playstation.com/?p=213674)
- [Greensky Gaming's Swarm (Intel developer article)](https://www.intel.com/content/www/us/en/developer/articles/technical/greensky-gaming-hits-vr-sweet-spot.html)
- [Spider-Man: Far From Home VR review (UploadVR)](https://www.uploadvr.com/spider-man-far-from-home-vr-review/)
- [MonoRaceVR (Steam)](https://store.steampowered.com/app/1722290)
- [LeanOn: simulating balance vehicle locomotion in VR (XJTLU)](https://scholar.xjtlu.edu.cn:443/en/publications/leanon-simulating-balance-vehicle-locomotion-in-virtual-reality)
- [Rival Stars Horse Racing: VR Edition controls FAQ (Pikpok)](https://faq.pikpok.com/hc/en-nz/articles/46118431075609-Rival-Stars-Horse-Racing-VR-Edition-FAQ-Controls-Help)
- [DovaVR Skyrim mod (Nexus Mods)](https://www.nexusmods.com/skyrimspecialedition/mods/154803)
- [Rival Stars Horse Racing VR Edition impressions (UploadVR)](https://uploadvr.com/rival-stars-horse-racing-vr-edition-impressions)
- [Dragons Flight VR (itch.io)](https://morderkaine.itch.io/dragonsflightvr)
- [DragonRideVR (Steam)](https://store.steampowered.com/app/1197620/DragonRideVR/)
- [DreamWorks Dragons Flight Academy (Time Out)](https://www.timeout.com/los-angeles/things-to-do/dreamworks-dragons-flight-academy)
- [Birdly flight simulator (Road to VR)](https://roadtovr.com/?p=162571)
- [OpenVR-WalkInPlace (GitHub)](https://github.com/flypigy/openvr-walkinplace)
- [Cybershoes shuts down (Road to VR)](https://www.roadtovr.com/vrs-quirkiest-locomotion-device-cybershoes-shuts-down/)
- [VirZOOM retires VZfit hardware (VR Fitness Insider)](https://www.vrfitnessinsider.com/virzoom-retires-vzfit-hardware-to-focus-exclusively-on-software-development-why-this-is-testament-to-the-growth-of-vr/)
- [Glide-in-Place insoles (arXiv 2604.10237)](https://arxiv.org/pdf/2604.10237)
- [VR cycling sickness countermeasures (nweon summary)](https://paper.nweon.com/12237)
- [VRC Station component (VRChat creator docs)](https://creators.vrchat.com/worlds/components/vrc_station)
- [Weissker et al. 2020, Getting There Together: group navigation (Bauhaus-Universität Weimar)](https://www.uni-weimar.de/de/medien/professuren/medieninformatik/vr/research/multi-user-virtual-reality/getting-there-together/)
- [GorillaLocomotion source (GitHub)](https://github.com/Another-Axiom/GorillaLocomotion)
- [GorillaLocomotion Player.cs (raw source)](https://raw.githubusercontent.com/Another-Axiom/GorillaLocomotion/master/Player.cs)
- [Animal Company passes Gorilla Tag in Quest revenue (UploadVR)](https://www.uploadvr.com/animal-company-shoots-past-gorilla-tag-to-become-top-earning-game-on-quest/)
- [Gorilla Tag clones mass-delisted from the Meta Horizon Store (UploadVR)](https://uploadvr.com/gorilla-tag-clones-mass-delisting-meta-horizon-store)
- [Boletsis 2017, VR locomotion typology (MDPI)](https://www.mdpi.com/2414-4088/1/4/24)
- [Di Luca et al. 2021, Locomotion Vault (CHI, University of Birmingham)](https://research.birmingham.ac.uk/files/116774658/CHI_2021_Locomotion_VR.pdf)
- [Wheely Stealy (itch.io)](https://alden-burgess.itch.io/wheely-stealy)
- [Genova et al., wheelchair simulator on a CAVE motion platform (Springer)](https://link.springer.com/article/10.1007/s10055-021-00547-w)
- [Need for Seat devlog (itch.io)](https://dead-leg-production.itch.io/need-for-seat/devlog/972827/cooming-soon-on-steam-big-update)
- [Need for Seat (Insider Gaming)](https://insider-gaming.com/need-for-seat-game/)
- [Agro, Team Ico wiki](https://teamico.fandom.com/wiki/Agro)
- [Trico animation and AI (GameAnim)](https://www.gameanim.com/?p=15474)
- [Horse (Breath of the Wild), Zelda Dungeon wiki](<https://www.zeldadungeon.net/wiki/Horse_(Breath_of_the_Wild)>)
- [How Red Dead Redemption 2's horses level up (GameSpot)](https://www.gamespot.com/articles/how-red-dead-redemption-2s-horses-level-up/1100-6462200/)
- [Play Red Dead Redemption 2 in VR (VRScout)](https://vrscout.com/news/play-red-dead-redemption-2-in-vr)
- [Flemisch et al. 2005, H-Metaphor (DLR)](https://elib.dlr.de/21258)
- [Flemisch et al. 2007, H-Metaphor follow-up (DLR)](https://elib.dlr.de/51859/)
- [PEAK, a masterclass in co-op (Co-Optimus)](https://www.co-optimus.com/blog/article-poster/3381/five-dollars-one-mountain-and-a-masterclass-in-co-op.html)
- [Chained Together (80.lv)](https://80.lv/articles/unreal-powered-co-op-game-that-chains-players-together/)
- [Farmani & Teather 2020, viewpoint snapping and cybersickness](https://www.csit.carleton.ca/~rteather/pdfs/VR_2020_cybersickness.pdf)
- [Rietzler et al. 2018, Breaking the Tracking: pseudo-haptic weight (CHI)](https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/Breaking_the_Tracking.pdf)
- [Godot MotionMatching GDExtension (GitHub)](https://github.com/Remi123/MotionMatching)
- [Locomotion comfort and usability guidelines (Meta)](https://developers.meta.com/horizon/design/locomotion-comfort-usability/)
- [Rival Stars VR Edition developer blog: designing for VR](https://www.rivalstarshorseracing.com/post/rival-stars-horse-racing-vr-edition-developer-blog-designing-for-vr)
- [Knox & Stone 2009, TAMER (K-CAP)](https://www.cs.utexas.edu/~pstone/Papers/bib2html/b2hd-KCAP09-knox.html)
- [Godot Whisper speech-to-text addon (Godot Asset Store)](https://store.godotengine.org/asset/appsinacup/godot-whisper-speech-to-text-stt-offline/)
- [Fiedler, Networked physics in virtual reality (gafferongames)](https://gafferongames.com/post/networked_physics_in_virtual_reality/)
- [Vibrotactile overlap feedback and agency in co-located VR (arXiv 2403.08363)](https://arxiv.org/pdf/2403.08363)
- [Avatar sliding inside moving cockpits (VRChat Ask)](https://ask.vrchat.com/t/avatar-sliding-desync-inside-cockpit-during-vehicle-movement/47603)
- [Sarupuri et al. 2017, TriggerWalking (Eurographics)](https://diglib.eg.org/bitstream/handle/10.2312/egve20171350/133-139.pdf)
- [Adhikari et al. 2021, head-lean flight locomotion (Frontiers in Virtual Reality)](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2021.730334/full)
- [Cybershoes maze study abstract (DOAJ)](https://doaj.org/article/58a3e3961d5747dfbfc69fedd9ea9e07)
- [Head-fixed virtual nose and cybersickness, preregistered study (Springer)](https://link.springer.com/article/10.1186/s41235-024-00593-3)
- [Field-of-view restriction reduces VR sickness (ScienceDaily)](https://www.sciencedaily.com/releases/2016/06/160614121922.htm)
- [Norouzi et al., vignetting under amplified yaw (NSF PAR)](https://par.nsf.gov/servlets/purl/10105867)
- [Clifton & Palmisano, teleport and sickness (University of Wollongong)](https://ro.uow.edu.au/sspapers/4617)
- [Sickness habituation is game-specific (University of Wollongong)](https://ro.uow.edu.au/articles/journal_contribution/Reductions_in_sickness_with_repeated_exposure_to_HMD-based_virtual_reality_appear_to_be_game-specific/27809478)
- [Hincapié-Ramos et al., Consumed Endurance arm-fatigue metric (University of Manitoba)](https://hci.cs.umanitoba.ca/publications/details/consumed-endurance-a-metric-to-quantify-arm-fatigue-of-mid-air-interactions)
- [Stauffert et al. 2019, Sick Moves: latency and cybersickness (TVCG preprint)](https://downloads.hci.informatik.uni-wuerzburg.de/2019-sick-moves-tvcg-preprint.pdf)
- [Howard & Van Zandt 2021, cybersickness individual differences (Springer)](https://link.springer.com/article/10.1007/s10055-021-00524-3)
- [Weech et al. 2019, presence and cybersickness review (Frontiers in Psychology)](https://www.frontiersin.org/articles/10.3389/fpsyg.2019.00158/full)

---

Text licensed CC BY 4.0 (attribution: Hiina, ai.hiina.space). Source: https://github.com/hiinaspace/ai-hiina-space
