Index of everything on this site: https://ai.hiina.space/index.md
The table is the catalogue. "Anchored" means a world-fixed contact point drives the body; "open-air" means a gesture or pose produces force without a surface. Dates are release dates unless noted. Sources marked (secondary) are press, wiki or summary pages.
| Mechanic | Input | Examples (dates) | Comfort notes |
|---|---|---|---|
| Contact-anchored hand walking (anchored) | Hand spheres hit surfaces, no buttons | Gorilla Tag (early access Feb 2021, Quest Store 15 Dec 2022, PSVR2 8 Nov 2024) (Wikipedia, secondary); Yeeps adds glide/grapple (Quest Store 18 Jul 2024) (Road to VR, secondary); Nock 2022, Space Ball 2023, Outta Hand 2023, Underdogs (mech) 2024, Stilt (spring arms) 2024 (Road to VR, secondary) | We found no comfort study. The developer stresses a "connection with the world" (Meta dev blog) |
| Climbing (anchored) | Grip near a hold; body moves opposite hand | The Climb (Crytek; Touch hands-on) (Road to VR, secondary); Godot XR Tools climb provider | Drops and launches may sicken some; arms tire (same hands-on) |
| Zero-G grab-and-push plus thrusters (anchored) | Grab surfaces, push off; aimed thrusters | Lone Echo (Ready At Dawn; demo hands-on 7 Oct 2016) (Road to VR, secondary) | Velocity ramps "almost instantaneously"; no artificial rotation |
| World-drag (anchored) | Two hands drag/rotate the world | PushPull study, 2023 (arXiv); Google Earth VR, Tilt Brush | Fewer symptoms than smooth joystick, but SUS 66 vs about 75 for joystick |
| Pole / walking stick (anchored) | Stick tip pushed against floor plane | Meta Interaction SDK WalkingStick (Meta docs); The Slopes, 19 May 2017 (Steam) | Momentum decays after release; no comfort data |
| Paddling (anchored in a fluid) | Stroke per side; uneven strokes turn | Phantom: Covert Ops (25 Jun 2020) (Road to VR preview, review, secondary); Kayak VR: Mirage (UploadVR, secondary) | Smooth stroke-turning caused discomfort after about an hour; snap-turn option fixed it |
| Push-rim wheelchair (anchored on rim) | Grab each wheel, push, brake | Drag x Drive (non-VR, Switch 2, 14 Aug 2025) (Nintendo); Wheelchair Basketball VR (itch.io, last devlog Jan 2020) (itch.io) | Direct mode sickened some players, so a teleport hybrid was added (devlog); Drag x Drive reviews report arm strain (Wikipedia, secondary) |
| Office/swivel chair lean (body) | Backrest lean, body yaw | VRChairRacer, TU Darmstadt 2019 (nweon, secondary); NaviChair, swivel chair (Kitson 2017 via nweon, secondary) | Joystick beat all leaning seats on comfort and precision in Kitson 2017 |
| Arm-swing impulse (open-air) | Trigger, swing arm back, release | Sprint Vector (Survios; hands-on 3 Mar 2017) (Road to VR, secondary); XR Tools jog/sprint | Reviewer raced "with no nausea" but warned that tolerance varies |
| Flapping / gliding (open-air) | Arm flaps, arm roll to turn | Aquila Bird Flight Simulator (early access 18 Aug 2017, release 27 Dec 2020; flapping is an optional workout) (Steam); Flappy Arms (VR Grid, secondary); XR Tools glide | Flappy Arms: tiring, 15 to 20 minute sessions, flap mapping unclear |
| Palm thrusters (open-air) | Palm direction = thrust, trigger fires | Marvel's Iron Man VR (PSVR, 3 Jul 2020) (Road to VR, secondary) | Snap turn and blinders on by default; invisible "bumpers" (PlayStation Blog); Road to VR comfort score 8/10 |
| Grapple / web tether (open-air) | Aim hand, fire line, pull/swing | Swarm (Greensky; 8 April 2020, year not re-verified) (Intel); Spider-Man: Far From Home VR (UploadVR, secondary); Windlands | Swarm avoids forced hard stops and uses distant scenery and a horizon |
| Lean vehicles (body) | Torso lean or balance board | MonoRaceVR (store page says no longer available; not re-verified) (Steam); LeanOn, ISMAR 2023 (XJTLU) | LeanOn: better feedback experience than joystick, similar sickness (N=24) |
| Reined mounts (anchored to reins) | Grips hold reins, pull to turn, pump arms for speed | Rival Stars Horse Racing: VR Edition (Pikpok; released 17 Apr 2025 on Quest 2/3 and SteamVR per Pikpok's launch post; Vision Pro announced, not verified) (Pikpok FAQ); DovaVR Skyrim mod (Nexus) | Reviewer reported "small bouts of nausea" in races (UploadVR, secondary) |
| Flight mounts (mixed) | Arms as wings, wand, or physical saddle | Dragons Flight VR (itch.io); DragonRideVR (2020) (Steam); Dreamscape Dragons Flight Academy, location-based (Time Out, secondary); Birdly (Road to VR, secondary) (none of these was re-verified) | Indie page warns of sickness; a commenter said a view-tilt mode helped |
| Foot and pedal trackers (body) | Step, slide, pedal, foot pressure | OpenVR-WalkInPlace (GitHub); Cybershoes (shut down about Apr 2025) (Road to VR, secondary); VirZOOM bike (own hardware retired 23 Jun 2020) (VR Fitness Insider, secondary); Glide-in-Place insoles (preprint Apr 2026) (arXiv) | Cycling: handlebar steering least sickening, airflow the best countermeasure (nweon, secondary) |
| Co-op carry and group travel (social) | Seats on avatars, leader moves group | VRChat avatar stations and pickup prefabs (VRChat docs); group navigation, IEEE TVCG May 2020 (Uni Weimar); non-VR PEAK (2025), Chained Together | Group navigation lowered task load; we found no VR postmortem on physically coupled players |
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