Markdown version: https://ai.hiina.space/reports/hand-driven-vr-locomotion-and-mounts/09-sources.md · index
Index of everything on this site: https://ai.hiina.space/index.md
Hand-driven
VR locomotion leaves vehicles and mounts open: 9. Sources
9. Sources
Pages were read through a summarizing fetch tool and two verification
passes re-checked load-bearing claims. Sources marked (secondary) in the
text are press, wiki or summary pages; several are flagged inline as not
re-verified.
- Gorilla Tag,
Wikipedia
- Yeeps
as a Gorilla Tag evolution (Road to VR)
- A
new category of VR game: arm-based locomotion (Road to VR)
- Gorilla Tag
developer story (Meta developer blog)
- The
Climb hands-on with Oculus Touch (Road to VR)
- Lone
Echo zero-gravity hands-on (Road to VR)
- PushPull world-drag
locomotion study (arXiv 2306.14484)
- Meta
Interaction SDK WalkingStick locomotion docs
- The
Slopes (Steam)
- Phantom:
Covert Ops preview (Road to VR)
- Phantom:
Covert Ops review (Road to VR)
- Kayak
VR: Mirage PSVR2 review (UploadVR)
- Ask
the Developer Vol. 20: Drag x Drive, part 1 (Nintendo)
- Wheelchair
Basketball VR (itch.io)
- Wheelchair
Basketball VR devlog: indirect wheelchair locomotion
- Drag x Drive,
Wikipedia
- VRChairRacer summary
(nweon)
- Kitson et al. 2017, NaviChair
and leaning interfaces (nweon summary)
- Sprint
Vector locomotion hands-on (Road to VR)
- Aquila Bird
Flight Simulator (Steam)
- Flappy Arms (VR
Grid)
- Marvel's
Iron Man VR review (Road to VR)
- Marvel's Iron Man
VR comfort options (PlayStation Blog)
- Greensky
Gaming's Swarm (Intel developer article)
- Spider-Man:
Far From Home VR review (UploadVR)
- MonoRaceVR
(Steam)
- LeanOn:
simulating balance vehicle locomotion in VR (XJTLU)
- Rival
Stars Horse Racing: VR Edition controls FAQ (Pikpok)
- DovaVR
Skyrim mod (Nexus Mods)
- Rival
Stars Horse Racing VR Edition impressions (UploadVR)
- Dragons Flight
VR (itch.io)
- DragonRideVR
(Steam)
- DreamWorks
Dragons Flight Academy (Time Out)
- Birdly flight simulator
(Road to VR)
- OpenVR-WalkInPlace
(GitHub)
- Cybershoes
shuts down (Road to VR)
- VirZOOM
retires VZfit hardware (VR Fitness Insider)
- Glide-in-Place insoles
(arXiv 2604.10237)
- VR cycling sickness
countermeasures (nweon summary)
- VRC
Station component (VRChat creator docs)
- Weissker
et al. 2020, Getting There Together: group navigation
(Bauhaus-Universität Weimar)
- GorillaLocomotion
source (GitHub)
- GorillaLocomotion
Player.cs (raw source)
- Animal
Company passes Gorilla Tag in Quest revenue (UploadVR)
- Gorilla
Tag clones mass-delisted from the Meta Horizon Store (UploadVR)
- Boletsis 2017, VR
locomotion typology (MDPI)
- Di
Luca et al. 2021, Locomotion Vault (CHI, University of
Birmingham)
- Wheely Stealy
(itch.io)
- Genova
et al., wheelchair simulator on a CAVE motion platform
(Springer)
- Need
for Seat devlog (itch.io)
- Need for
Seat (Insider Gaming)
- Agro, Team Ico
wiki
- Trico animation and AI
(GameAnim)
- Horse
(Breath of the Wild), Zelda Dungeon wiki
- How
Red Dead Redemption 2's horses level up (GameSpot)
- Play
Red Dead Redemption 2 in VR (VRScout)
- Flemisch et al. 2005, H-Metaphor
(DLR)
- Flemisch et al. 2007,
H-Metaphor follow-up (DLR)
- PEAK,
a masterclass in co-op (Co-Optimus)
- Chained
Together (80.lv)
- Farmani
& Teather 2020, viewpoint snapping and cybersickness
- Rietzler
et al. 2018, Breaking the Tracking: pseudo-haptic weight (CHI)
- Godot
MotionMatching GDExtension (GitHub)
- Locomotion
comfort and usability guidelines (Meta)
- Rival
Stars VR Edition developer blog: designing for VR
- Knox
& Stone 2009, TAMER (K-CAP)
- Godot
Whisper speech-to-text addon (Godot Asset Store)
- Fiedler,
Networked physics in virtual reality (gafferongames)
- Vibrotactile overlap
feedback and agency in co-located VR (arXiv 2403.08363)
- Avatar
sliding inside moving cockpits (VRChat Ask)
- Sarupuri
et al. 2017, TriggerWalking (Eurographics)
- Adhikari
et al. 2021, head-lean flight locomotion (Frontiers in Virtual
Reality)
- Cybershoes
maze study abstract (DOAJ)
- Head-fixed
virtual nose and cybersickness, preregistered study (Springer)
- Field-of-view
restriction reduces VR sickness (ScienceDaily)
- Norouzi et al.,
vignetting under amplified yaw (NSF PAR)
- Clifton &
Palmisano, teleport and sickness (University of Wollongong)
- Sickness
habituation is game-specific (University of Wollongong)
- Hincapié-Ramos
et al., Consumed Endurance arm-fatigue metric (University of
Manitoba)
- Stauffert
et al. 2019, Sick Moves: latency and cybersickness (TVCG
preprint)
- Howard
& Van Zandt 2021, cybersickness individual differences
(Springer)
- Weech
et al. 2019, presence and cybersickness review (Frontiers in
Psychology)
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